Fluss - Granular Playground
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Fluss - Granular Playground

  • Категория: Music
  • Дата выхода: 2022-12-05
  • Текущая версия: 1.1
  • Adult рейтинг: 4+
  • Размер файла: 391.05 MB
  • Разработчик: Bram Bos
  • Совместимость: Требуется iOS 12 или выше.
  • Кол. оценок: 4

Описание приложения

Fluss is a sonic playground designed by Bram Bos and Berlin-based musician Hainbach to let you explore granular synthesis in a hands-on way. The playful touch UI invites anything from live performance, experimentation to learning and mastering the granular concept. Multiple plugins: Import, Record or Live Process You can import your own WAVs (standalone & AUv3 Instrument plugin), Record audio (Record effect plugin) or live-process sound (Process effect plugin) to create anything from drones and granular echoes to moving microtonal audio textures. Designed for touch: Kinetic Sliders All sliders and XY pads are linked to a physics model which lets you flick and throw them around. Minimise the friction for endless bouncing motion, as an innovative substitute for traditional LFOs and modulation. There was never a better reason for using a touchscreen for music. Shimmer Feedback effect Like a shimmer reverb, except it feeds the processed audio back into the grain engine. This lets you create an endless loop of pitch-shifting spaciousness, turning even the simplest of sounds into massive woolly mammoths. - 3 Voice grain engine, each with an independent playhead - Playable via MIDI (since version 1.1) - Filter inspired by the Oberheim Xpander, including its resonant Phase filter - Kinetic sliders and pads for playful interaction with the sound - Universal design (iPhone and iPad; iPad Air 2 or higher recommended) - Custom scales, unquantised mode and even Scala-import for microtonal experiments - Use WAVs (or other audio files), record audio or load the app as a live-processing audio effect - Real world tested as an instrument in numerous live performances by Hainbach - Offers light mode and dark mode UI

Скриншоты

Отзывы

  • 4
    От ExaBoost
    Hello, I want to report several bugs: 1. The first bug I noticed is that when setting Friction parameter to maximum and then scaling it back to original value all modulations discontinue. For an engine like this it must be possible to return to modulation after maximum friction value is reached. 2. Dry/Wet state seems inverted, so in dry position you got wet and on the opposite in wet position you got dry signal. Thank you, for your consideration and hope you will solve the first issue in the next update.
  • 2
    От првалрс
    The first day the application worked, on the second day it was just a black screen, what could be the reason?

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